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Terminal emulators are primitive tools compared to modern IDEs, but they force a certain discipline. You can't rely on auto-completion and syntax highlighting to write code for you; you have to understand what you're writing.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.

Make boring choices.

APIs are contracts. Once you publish one, changing it becomes expensive for everyone who depends on it. The cost of breaking changes compounds over time, which is why the boring, conservative choice is usually the right one.

APIs are contracts. Once you publish one, changing it becomes expensive for everyone who depends on it. The cost of breaking changes compounds over time, which is why the boring, conservative choice is usually the right one.

The most important insight I've had in the last few years is that constraints are a feature, not a bug. When you have unlimited resources, you can solve any problem in a hundred different ways. When you have constraints—limited memory, limited time, limited developers—you're forced to think more clearly.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.

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Type systems don't prevent bugs—they just catch certain categories of bugs earlier. The real benefit is the documentation they provide about what a function is supposed to do.

Simplicity is underrated.

Most of the code we write is not rocket science. It's ordinary business logic, wrapped in layers of frameworks and abstractions. Sometimes the simplest implementation is the best.